![]() There's just the sheer scope of the game, especially for the price of it, the brilliant level design, the charming characters and art-style, the brilliant soundtrack, just the pure, raw exploration aspect and searching the world for secrets and collectibles, the platforming, and so much more. However, there's so, SO VERY MUCH more to love about the game than just the difficulty. Like, you mention Hollow Knight in the OP, and that's indeed a difficult game, particularly with certain fights anyway. I strongly agree OP, and would consider myself a strong advocate for the addition of actual options such as that into more games themselves. The op specifically included many options where the developers DIDN'T include cheats, but it didn't matter, because aftermarket mods and trainers were available. I don't remember people being this elitist about the Konami Code or Doom's God Mode. Cheating in single-player games hurts exactly no one, and PC games have featured cheats -officially or not- for decades. "Git gud or fuck off" is such an obnoxious attitude to have. Seriously, when I read some posts I wonder if Dark Souls wasn't a mistake after all. That doesn't make the game any less brilliant - just more accessible. It's not like amusement park rides are less thrilling because you're not actually in danger of falling off at the top of a loop-de-loop, now is it?Ĭeleste - one of the most acclaimed games of 2018 - features an assist mode that allows for a lot of what many people would consider cheats. Let people enjoy games without stressing. Your post comes off as elitist and gatekeeping and it's very, very obnoxious, not to mention, completely baseless. ![]() The game doesn't suddenly play itself, so it does not turn into a movie and never will. How this can be unironically compared to cookie clicker is beyond me. I can't even fathom how anyone could entertain the idea, let alone believe it.ĭark Souls at level 200 still requires you to explore the environments, fight enemies, be aware of pits and traps, and everything that can be defined as playing the damn game. Watching a random YouTuber play a game with their personal comments as background and playing it yourself are absolutely NOT the same thing. In this case, the ability to apply a trainer actually brings the game back to the developer's vision.Ĭlick to shrink.This is one of the most baffling opinions for me regarding video games. The european version was artificially made more difficult by the publisher, Core, because the idea was that europeans expected to play their games for a long time, and thus upping the difficulty made it take longer for them to master the game and get to the end, so they'd be playing for longer. The north american version is the way the game is supposed to be played, it's the difficulty they designed. The european version is literally twice as difficult as the north american version - every enemy has double HP. Let's use a historical example from an Amiga game, chuck rock 2. The topic isn't really about why cheats are so important, it's actually, without the OP realizing it, about why the ability to mod your games is so important.įurther, this idea that the final product is the artists vision is pretty bunk. ![]() Click to shrink.The op specifically included many options where the developers DIDN'T include cheats, but it didn't matter, because aftermarket mods and trainers were available.
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